Path to Imagineering Event 4
Past Event- When:
- Hosting:
- HOST_Arlo

- In:
Looking for some ideas for your own boardgame? Look no further than this event! Thankfully, you'll also earn some cool HOST prizes for participating. See the full details on the VMKL event page:
Here are the rules for tonight's event! It is formatted in the same way in which you will submit your rules for the The Path to Imagineering building event.

Task 1: The HOST will spin each RNG to tell how many spaces for the player to move.
Task 2: My favorite land is Adventureland. I had to make sure to include some hippos!
Task 3: I included a Monster's Inc. Teleporter, GOLDEN Edition. If a player lands on a tile with a teleporter, they must enter it and travel to a different part of the board.
Task 4: I used the Secret Lab Ride. If you land on a tile with a ride start, you must ride to where it takes you.
Task 5: If you roll a 5, you can double it and move 10, or move another player back 5 spaces.
Task 6: I chose to build a movie already well represented on VMK, Alice in Wonderland. It is a classic movie that everyone enjoys!
Task 7: I added blue, green, red, and purple tiles to my board game. If you land on the tile that matches your color generator, you can swap places with another player.
Task 8: My favorite aspect of VMK is the Waterpark Pool. I love how it is a hidden public room only accessible by certain guest room exits. I built a mini-pool in the corner of my game board for extra decoration.
Task 9: When you land on the same tile as another player, a point will be added to the scoreboard. When the scoreboard is fully lit, those two players will get to move 7 extra spaces.
Task 10: The Red Queen's rose garden is quite a confusing place to escape! If you land on a tile within her garden, on your turn you must spin a direction generator. You cannot move again until you get the direction generator points in the direction you need to go!
Task 11: I added a water rug onto the last tile before the finish line. The hippos command you to stop on this tile before you can move onto the finish line (no matter what number your RNG spun).
Task 12: The dice generator is connected to the water rug. On your turn, you must roll the dice and get an even number to advance to the finish line.
How to Win: The first player to the finish line will win!
This is only one example of how you can complete each task. Check out previous weeks for other examples of gameplay!

